// TableManage.h: interface for the TableManage class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TABLEMANAGE_H__7B50F17A_9CFA_4622_9D69_601B7A5A0CED__INCLUDED_)
#define AFX_TABLEMANAGE_H__7B50F17A_9CFA_4622_9D69_601B7A5A0CED__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "UEConnectionManager.h"

class __declspec(dllexport) TableManage  
{
public:
	TableManage(const StdString& strFEquipName,const StdString& strTable);
	virtual ~TableManage();

public:

	
public:
	
	StdString GetScriptTable();
	StdString GetPropertyTable();	
	StdString GetFunctionTable();

private:
//	StdString m_strSource;
//	StdString m_strFEquipName;
//	StdString m_strTable;
	UERecordsetPtr m_ptrSet;

};

#endif // !defined(AFX_TABLEMANAGE_H__7B50F17A_9CFA_4622_9D69_601B7A5A0CED__INCLUDED_)
